[crossfire] Project: Slow down combat (vs magic)
Nicolas Weeger
nicolas.weeger at laposte.net
Fri Sep 28 11:47:45 CDT 2007
> I think most everyone knows magic is messed up in many ways - many of the
> top vote getters were related to magic. And certainly once melee combat is
> done, the spell system gets redone
I'd say we should try to do both. Fixing melee implies to balance monsters, so
we should take the time to balance for magic too.
> I'd also say that is only really required if the current system (code)
> was deemed completely unsuitable and thus needed to be redone from scratch.
> Obviously, in that case, you'd need want to try and design most of the
> system before writing code.
If we were to rewrite from scratch, yes, designing beforehand is nice :)
> I don't think crossfire is in that state. Combat needs to adjustments,
> as do spells. Some of those adjustments may be pretty big. But I also
> think that archetype changes will be a much bigger piece than code changes.
Probably, yes.
And restarting from scratch isn't that fun, and not required imo.
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20070928/d2deb84b/attachment.pgp
More information about the crossfire
mailing list