[crossfire] What about a gameplay revolution?
Nicolas Weeger
nicolas.weeger at laposte.net
Sun Dec 14 06:16:08 CST 2008
Hello.
Here are some propositions to make CF a different but hopefully funnier
game :)
1) Don't give out stats to players. Don't give HP/SP/GR/ whatever. Only give
hints about the health ("you feel very bad", "you bleed a lot") and such
things ("with great effort you take the armor, but fall on the ground trying
to put it on")
Rationale: we're doing a game, not some financial computation. Also, players
should feel whether they are ready to tackle dragons or are doing damage to
an opponent, not merely check stats.
Of course, internally, the game could (should) still use numbers/stats.
2) Make attack/defense and other things just numbers with the rule "the higher
the better". Attack 50 vs defense 50 => 50% chance to hit (or something like
that). No "is it wc which is better lower, or ac?"). In the same way, make
weapons +1 just give some attack bonus, that's all.
3) Don't give so many powerful items. Have players actually create such items,
with difficulty, so they need to take time (or buy it from other players).
Makes a "craftmanship" or even alchemy skill much more interesting.
Want a sword with fire damage? Go find a rare stone of fire or harness the
power of a volcano to make such weapon.
4) Reduce loot a lot. Don't put chests everywhere just waiting to be opened.
Have stuff randomly grow on trees or plants, fish from sea, mine ore to build
items, find stones to build buildings, whatever.
5) Remove map reset. A player destroyed a map? Well, another needs to rebuild
it ingame - or let an NPC do it. That costs money and time, that's fine. And
no need to rebuild it the same way :)
Just some random thoughts.
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20081214/93ad8d73/attachment.pgp
More information about the crossfire
mailing list