[crossfire] GTK-V2 "Critical Messages" Pane content improvement
Kevin Bulgrien
kbulgrien at att.net
Sat Dec 20 03:37:39 CST 2008
The GTK-V2 Critical Messages pane presently seems rather useless. Not a lot of
stuff goes there, and I would not call what does go there critical. Many times
I find myself not seeing chats, tells, etc, because battle messages, praying,
etc. are flooding the messages pane.
Does anyone have an objection to the following message types being routed to
the Critical Messages pane of the GTK-V2 client?
#define MSG_TYPE_ATTRIBUTE 11 /* Changes to attributes (stats, */
/* resistances, etc) */
#define MSG_TYPE_COMMUNICATION 15 /* Communication between players */
#define MSG_TYPE_VICTIM 19 /* Something bad is happening to the player */
The presently supported types are:
/* message types */
#define MSG_TYPE_BOOK 1
#define MSG_TYPE_CARD 2
#define MSG_TYPE_PAPER 3
#define MSG_TYPE_SIGN 4
#define MSG_TYPE_MONUMENT 5
#define MSG_TYPE_DIALOG 6
#define MSG_TYPE_MOTD 7
#define MSG_TYPE_ADMIN 8
#define MSG_TYPE_SHOP 9
#define MSG_TYPE_COMMAND 10 /* Responses to commands, eg, who */
#define MSG_TYPE_ATTRIBUTE 11 /* Changes to attributes (stats, */
/* resistances, etc) */
#define MSG_TYPE_SKILL 12 /* Messages related to using skills */
#define MSG_TYPE_APPLY 13 /* Applying objects */
#define MSG_TYPE_ATTACK 14 /* Attack related messges */
#define MSG_TYPE_COMMUNICATION 15 /* Communication between players */
#define MSG_TYPE_SPELL 16 /* Spell related info */
#define MSG_TYPE_ITEM 17 /* Item related information */
#define MSG_TYPE_MISC 18 /* Messages that don't go anyplace else */
#define MSG_TYPE_VICTIM 19 /* Something bad is happening to the player */
#define MSG_TYPE_LAST 20
Kevin
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