[crossfire] [Rebootworld] Plan of attack
Lalo Martins
lalo.martins at gmail.com
Mon Dec 29 06:36:01 CST 2008
These are general stages in the plan to take over ^W^W reboot the world
and content. The stages/milestones have no schedule or anything, because
this is my free time and AFAIK I'm doing this alone, so they're done when
they're done, faster if you help :-)
Of course there's one more major point that has been talked about and
I'm ignoring here: character creation. I think most active
contributors have at one point or another proposed ideas of a better
way. So what I'll do is I'll just ignore it; I'll stick to in-game
creation exactly as in 1.x until the alternative exists. That implies
I'll be doing a HallOfSelection-like thing... I don't mind wasting
that work, shouldn't take more than a few hours.
0: Preparation
==============
Write stories, make notes about the layout and "personality" of the
kingdom and city of Scorn.
This ends when both:
1. I have enough notes that I'm comfortable with going on (should have
in a week or so).
2. A decision is made on tall faces and stuff; and server, client, and
gridarta are able to edit and test content using whatever system was
decided upon.
Not rushing the coders or anything, I have no problem with doing this
for months if that's how things turn out :-)
1: Basic Scorn
==============
Arches and maps for a map of Scorn city and vicinities that you can
walk around and chat in. Possibly an inn and tavern.
2: Dangerous Scorn
==================
Add a few "dungeons" and generally threatening areas, so that people
who already play Crossfire can find something to do :-)
3: Amenities
============
Civic buildings, shops, temples, apartments, castle.
4: Super-quest
==============
Before we get to this point we should have an agreement on things like
world persistence and large changes to gameplay.
This milestone consists on a number of maps, NPCs, and backstory woven
in a large over-arching quest, Pupland-style. It's not really
discrete; this will take a long time, and may start during or even
before 3, and continue through other milestones, ending much later, if
ever ;-)
Maps from 1.x should be re-used/adapted as much as possible.
5: Magic-user stuff
===================
Introduce the magic-using classes and skills, make sure it all
balances out, add magic shops, equipment, maybe magic-oriented
dungeons.
6: Priestly stuff
=================
Introduce the priestly classes, prayers, equipment, "branch" cults,
make sure it all balances out.
7: Tutorial
===========
A collection of low-level quests or mini-quests that teach the basics
of the game, branching at appropriate points for class, and eventually
chaining into the super-quest.
8: The next kingdom
===================
Repeat steps 0, 1, 2, 3, 4, 7 and 8 for the next kingdom.
Guidelines
==========
The motto: believability.
The two kinds of quest/activity: getting on with life (like, keeping
the city safe, procuring food, pleasing your god(s), etc) and the big
picture (fighting cultists, acquiring better weapons...).
The three pillars of believability: internal consistency, depth, and
detail.
The four basic kinds of player: gamer, H&Ser, explorer, RPer; qualify
that some players in all kinds will be more interested in the social
aspect, but that's more a spectrum than a division.
The five primary kinds of character: basher, magic-user, priest, rogue
(thief, assassin, pirate), worker (producer, artificer, trader).
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-----
http://lalomartins.info/
GNU: never give up freedom http://www.gnu.org/
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