[crossfire] New plugin: citylife - help needed

Lalo Martins lalo.martins at gmail.com
Sun Feb 3 11:47:05 CST 2008


Also spracht Juha Jäykkä (Sun, 03 Feb 2008 10:29:38 +0200):
> This is more difficult. Perhaps the npcs themselves could help with
> this? Perhaps the npcs could be made to go to the shops as well? They
> might not need to buy anything, just enter and exit. Also, their
> influence in determining whether a shop lives or dies could be made
> orders of magnitude lower than players' influence.
> 
> What I have in mind, is that if no player visits a shop in Scorn, the
> npcs can keep the shops alive, but as soon as players start visiting the
> shops, their "vote" counts so much more that if players do not go to
> shop A at all, the npcs' influence can't keep that alive. Some kind of
> differential metric between the shops, not an absolute one. An npc
> entering the shop is worth one "life point" for the shop, while a player
> is worth a 100. Then, whenever the lowest scoring shop is, say, 1000
> points below the next lowest scoring, it dies. Also, this means that
> whenever the highest scoring shop is that 1000 above the next, it should
> expand its business...

Alternatively.

Since the players are heroes, they could be opinion-makers and trend-
setters.  If they are seen favouring one shop, the NPCs will start 
preferring that one as well.  If they avoid one, its popularity with the 
general populace will drop very fast...

best,
                                               Lalo Martins
-- 
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
                           -----
                  http://lalomartins.info/
GNU: never give up freedom              http://www.gnu.org/




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