[crossfire] GTK V2 @ 640x480!
Juha Jäykkä
juhaj at iki.fi
Sun Feb 17 12:28:05 CST 2008
> > http://krayvin.home.att.net/gtk-v2-modified-640x480.png
> > http://krayvin.home.att.net/gtk-v2-modified-640x480-22x22-map.png
These two are gorgeous! Note one point below, though. And my apologies if my
previous email sounded to hostile. It was not meant as such. I was simply
concerned (as I said).
As what comes to actually making the widgets float and be rearrangeable, I
think it should not be very difficult to look at the freeciv client code and
see how it's done. I will do it, it this is still relevant next autumn -
before that, I have no time to spare. That's why I've not been helping with
the balancing, new spell system etc either, I'm sorry about that.
> And what about making the map 50% larger? like, tiles 48x48?
There has been (I do not know about the newest trunk) a bug in the map scaling
algorithm. I have used the 50% map extensively and it has a bug which makes
places disappear from map-window (you can click to see them, though). Is this
a known bug? If so, skip the rest. =)
This happens, for example, with certain types of "hole" on "hills". One of the
holes close to Scorn vanishes this way. I think it is the place where there
are lots of earth walls to bash. It may be the ogre chief cave as well. I do
not have any copies of cf installed at the moment, so I cannot check.
-Juha
--
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| Juha Jäykkä, juolja at utu.fi |
| home: http://www.utu.fi/~juolja/ |
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