[crossfire] GTK V2 @ 640x480!

Juha Jäykkä juhaj at iki.fi
Sun Feb 17 12:28:05 CST 2008


> >   http://krayvin.home.att.net/gtk-v2-modified-640x480.png
> >   http://krayvin.home.att.net/gtk-v2-modified-640x480-22x22-map.png

These two are gorgeous! Note one point below, though. And my apologies if my 
previous email sounded to hostile. It was not meant as such. I was simply 
concerned (as I said).

As what comes to actually making the widgets float and be rearrangeable, I 
think it should not be very difficult to look at the freeciv client code and 
see how it's done. I will do it, it this is still relevant next autumn - 
before that, I have no time to spare. That's why I've not been helping with 
the balancing, new spell system etc either, I'm sorry about that.

> And what about making the map 50% larger? like, tiles 48x48?

There has been (I do not know about the newest trunk) a bug in the map scaling 
algorithm. I have used the 50% map extensively and it has a bug which makes 
places disappear from map-window (you can click to see them, though). Is this 
a known bug? If so, skip the rest. =)

This happens, for example, with certain types of "hole" on "hills". One of the 
holes close to Scorn vanishes this way. I think it is the place where there 
are lots of earth walls to bash. It may be the ogre chief cave as well. I do 
not have any copies of cf installed at the moment, so I cannot check.

-Juha

-- 
		 -----------------------------------------------
		| Juha Jäykkä, juolja at utu.fi			|
		| home: http://www.utu.fi/~juolja/		|
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