[crossfire] New manhole archetype WIP (accepting help)

Kevin R. Bulgrien kbulgrien at worldnet.att.net
Sat Jan 5 23:48:06 CST 2008


On Saturday 05 January 2008 23:35, Kevin R. Bulgrien wrote:
> > Thanks... the animation was already "working" with the arch
> > "tweaked" so the faces of the non-head parts were blank as
> > noted in the README, but the hole didn't line up with the
> > arch "head".  I do not see a change in behavior.  Yes, I did
> > update.  Maybe I should set up the test to show the various
> > test cases I've tried and more explicitly note in the map
> > what is wrong with each.
> >
> > I untweaked the arch by setting the faces back to the proper
> > settings and the animation doesn't seem to work for me.  I'm
> > not sure what archetype mistake you might be referring to.
> > AFAIK, I am testing the arch the same way that the pit is set
> > up to work.
> >
> > I see in IRC that you mention HOLE uses HP/WC, but pit.arc
> > does not have HP set, but does WC, which is the frame of the
> > anim that is shown as the static image before the item is
> > activated. maxsp is set too.  I think it means whether the
> > hole is open or shut by default.
>
> Nevermind, I see hp = x, sp = y now.  By the way, is_animated is
> 0, as copied from pit.arc.  I don't know what that
>
> Also note that now the console gives:
>
> [Error]   Object lacks animation.
> [Error]   arch manhole_closed_3a
>
> I'm not sure the change is made in svn is correct.  is_animated
> is 0 because it is not continually animated but triggered (I
> think, and going by pit.arc).
>
> The error message goes away if I put is_animated 1 in the arch,
> even though pit arc doesn't use it that way, but the animation
> still doesn't work.
>
> I've committed an update to the world_105_115.patch and to the
> arch files to better explain the different cases.  There are
> six examples now.  None of them work correctly even though 4
> of them have a functioning animation.
>
> Kevin

Actually, now I'm positive the change committed to svn is not
correct.  If you trigger the animation when is_animated is 1 to
avoid the error message, and if you stand on the manhole, it is
continually animated even though the view in the map window is
not.

Kevin



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