[crossfire] Spell rebalancing notes/thoughts
Nicolas Weeger
nicolas.weeger at laposte.net
Sat Mar 8 04:48:42 CST 2008
> What I really care about is not whether hp/sp/whatever goes down (because
> as mentioned, a clever fighter could perhaps prevent that), but rather
> total time it takes to gain a level.
>
> The real time it takes for a fighter and mage to gain a level should be
> the same. If it takes the mage 3 times longer, that needs to be fixed.
>
> If it does take the same time, and it means the mage is spending 25% of
> the time gaining back SP, that isn't much a problem, especially if the
> fighter is spending 25% of his time getting back HP.
Somehow, I don't like this definition of "fun"...
But I admit I don't have many ideas of other definitions.
> If a fighter has a tactic to defeat a monster and take no damage, that is
> no problem, as long as he can't do it a lot faster. For example, right
> now, I suspect a figther using a bow could probably clear out so low level
> dungeons and not take any damage. But I believe the bow is a slower way of
> killing things, so in the end, while it may be safer, he doesn't get a big
> advantage.
I'd rather see different classes meaning different tactics and possibly
different time...
> Likewise, if the player disappears or isn't around, the monster should
> have an affinity to head back to their home.
Monster IA should be much improved - just need to actually do that.
> If not sure, I'd say just file a bug on the broken map, so at least it
> gets better recorded. But this is also somewhat a balancing act - not
> doing anything because it may break things probably isn't the right
> approach for most any changes that may get made.
Many maps suffer the "no story just trash monsters" symptom, so breaking those
wouldn't be too bad.
> Creating a low level wall spell is reasonable - each could have different
> effects (borrowing from AD&D a bit here) -
<snipped spell descriptions>
Could be interesting, indeed!
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
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