[crossfire] Spell rebalancing notes/thoughts
Nicolas Weeger
nicolas.weeger at laposte.net
Mon Mar 31 15:51:24 CDT 2008
> > Somehow, I don't like this definition of "fun"...
> > But I admit I don't have many ideas of other definitions.
>
> I'm open to ideas to make this better. Certainly waiting around for
> HP/SP/Grace to come back isn't fun, yet at the same time, we can't just
> ramp up the regen speed, as that effectively makes characters more powerful
> (if a character gets all their HP back in 2 seconds, it means you just have
> to avoid damage for that long).
What about making other fun activities the player could do while waiting for
sp/hp/gr to regenerate?
Like, going to drink in a bar and falling in love with someone. Or trying to
decipher a coded message. Or getting around trying to be elected to mayor?
> While potions of heal/power/whatever work, one can't really give them out
> in infinite supply.
What about "forcing" the player to accumulate some before they go in dungeons?
What about focusing on non-combat things too? Enigms and such?
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
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