[crossfire] Resistance calculation
Juha Jäykkä
juhaj at iki.fi
Fri May 23 12:06:50 CDT 2008
> Both apply a ring resist+30. Then one of them has resistance 51, the
> other comes out with 36. What happened? The first one started out with
Even though I know how resistances are computed and understand the formula, I
have to agree, this is highly confusing for anyone who does not.
I second the idea that something is changed about this, but overrall the
current system is quite good. The fact that having *any* negative resistance
prevents total immunity is good. The fact that using 4 resist fire +25 items
does not give 100% resistance is good.
But there are problems as well, like the above and:
> Concerning race penalties: Take a fireborn, whose fire immunity evens
> out the severe penalty of not being able to wear weapons and armour,
> but is broken by any item that does fire vulnerability. The race
> immunity should IMO be untouchable.
I second this, too. At least as long as racial vulnerabilities cannot be
totally overcome by items, the immunities should not be changed either
(except perhaps by damned items). The proposed spell to lower resistances is
a good one, though I wonder what it would do to resist magic +100 creatures?
=) With regard to fireborns, btw, I think the immunity to fire should be
unbreakable unless some of the limitations are significantly reduced. The
fire immunity is about the only thing keeping low level fireborns alive (and
quite often high level as well).
> One thing that should be avoided though is stacking potion effects.
Good point.
-Juha
--
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| Juha Jäykkä, juolja at utu.fi |
| home: http://www.utu.fi/~juolja/ |
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