[crossfire] Maps for spellcasters (and melee vs. ranged attacks)
Mark Wedel
mwedel at sonic.net
Tue Sep 9 00:14:57 CDT 2008
It is fairly easy to make monsters which can only be damaged by spells - give
them a high AC such that no one would reasonably hit it (most spells don't care
about AC).
However, that counters both melee and ranged missile attacks (bows), so
probably isn't quite what you are looking for.
As noted, players can get most any attacktypes in weapons that they can get in
spells, so protections don't cover it.
Auras and the like would work. A trickier part may be to get the monster to
use it (lets face it, monster AI is lacking, so you could give them cool spells
they may not use effectively).
Related to that a lot of monsters will close to melee given the chance, so any
map meant for range attacks needs a lot of space with few monsters (so players
can run around, etc to pelt the monster) or protected areas (passages too small
for monsters to get in, but large enough for a player). This later point does
require that monsters make effective use of their ranged attacks.
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