[crossfire] Treasures

Mark Wedel mwedel at sonic.net
Fri Jan 23 00:12:13 CST 2009


Otto J. Makela wrote:
> Rick Tanner <leaf at real-time.com> wrote:
> 
>> While in DM mode, check and see what material those items are made of.
>> You'll likely find that some are "material: granite" or something along
>> those lines. AFAIK, this is what keeps the items from merging.
> 
> I took a look at some "random level" diamonds in a saved apartment file:
> material, value, weight and all that other stuff was the same. I found that
> they differed from "normal" diamonds only in having the flag "move_block swim"
> set, where "normal" ones had the flag "state 1" set.

move_block set on items seems weird.  I'd have to double check, but from memory, 
that has no meaning for items that can be picked up.

  state 1 I believe is related to animations - I could certainly see that 
different based on just random factors.




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