[crossfire] About to release 1.12
Lalo Martins
lalo.martins at gmail.com
Mon Mar 30 17:35:13 CDT 2009
I'll make content and client releases this week. There's one open
content bug (that I'm able to fix myself), and no open client bugs that I
know of.
One of the reasons this is so much later than I wanted is because,
apparently, my head isn't big enough to contain all of content, server,
and client information (especially what with also doing other crossfire-
related work on the side, and then work work...). So I've wasted most of
my crossfire-time on the last 3 months trying to understand server
dynamics and open bugs... and mostly failed. Meanwhile, I could have
fixed and released content/client three times over instead.
Even so, and despite my uselessness, the server bug count is apparently
reduced to 6, mostly thanks to anmaster and mwedel:
http://sourceforge.net/tracker/?
func=browse&group_id=13833&atid=113833&status=1&category=312237&artgroup=897591
(if your mail|news client wrapped that, you know the drill, copy it and
paste it as one line). If you can fix or at least understand one of
those, your help would be appreciated. I have a clue I'm following on
the godenchant bug (gods are one of the two parts of the server I
understand reasonably well :-P).
Hopefully, the server can be released in two weeks or so. May Lythander
be on our side ;-)
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-----
http://lalomartins.info/
GNU: never give up freedom http://www.gnu.org/
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