[crossfire] caelestis.glade up for modification

Kevin Bulgrien kbulgrien at att.net
Mon Apr 19 22:51:21 CDT 2010


Discussed in this thread:

http://crossfire.real-time.com/clients/gtkv2images/caelestis_790x600.png

http://crossfire.real-time.com/clients/gtkv2images/chthonic_790x600.png

> A key design point for caelestis.glade was that the GTK-V2 client used to
> make little use of the so-called Critical Messages pane.  This made it seem
> reasonable to add it to a tab notebook since it added little value to the
> client.
> 
> With the advent of the message control features in the GTK-V2 client, this
> design choice now seems to be a detriment to the layout.
> 
> Furthermore, with the advent of the detached skills window, an opportunity
> has arisen to incorporate some user feedback into rework of this or another
> layout.
> 
> A suggestion was put forward for the chthonic.glade to remove the skills and
> experience panel, and to place the character, core statistics, and protections
> information on a three-tab notebook.
> 
> While I do not wish to change chthonic.glade to increase the use of notebook
> tabs for various reasons, it does seem reasonable to attempt an improvement
> on caelestis by both moving critical messages off of a notebook, and by
> moving the core stats and protections data to the character notebook after
> removing the skills and experience panel.
> 
> The changes are in the works, as I believe the logic behind reworking the
> Critical Messages panel visibility is likely strong enough to anticipate
> which way response, if any, would fall, but feedback is welcome.
> 
> Taking the original chthonic request to heart, a key difference between
> caelestis and chthonic is that the information is at the top of the screen
> on one layout and at the bottom of the other.  I am amenable to changing
> caelestis to place the new three-tab notebook at the bottom of the display
> if one position is preferred over another.  With no feedback, I will leave
> the notebook at the top.
> 
> I had originally made a counter-proposal to rename chthonic.glade to
> eureka.glade and make the requested changes there, but, it does seem
> reasonable to remove eureka, and I am more reluctant to retire the
> caelestis name.  While eureka has an in-game reference, the reason it
> was picked as a glade layout name was rather lame.



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