[crossfire] Gameplay notes

Nicolas Weeger nicolas.weeger at laposte.net
Sat Aug 28 02:59:11 CDT 2010


Complement about attacks and diseases :)


Confusion is really bad for a character. You can't use the cure confusion 
spell (since you'll cast a random spell), so you need to have scrolls or 
wands/staves/rods. If you're immune, that's fine, of course :)
If the confusion casting monster also uses other spells, you can get in a bad 
situation you have issues escaping since confused.


Paralyzis is bad too, since being hit when you can't move isn't nice, of 
course.


Acid is damaging to items.


Diseases aren't too unbalanced. Minor ones like eggs or vomit don't matter 
much.
Kaori caught leprosy many times (lich are bad for that), and that one is 
nasty. She didn't have any cure spell, so just had to endure - until finding a 
book ;)

Poison is bad generally, but Ghusta is immuned, and Kaori being a dragon 
regenerates enough to fight it.




Ghusta, wraith, had a -20 fire resist, but that wasn't too bad with the life 
stealing weapon. Cold issues weren't a problem either.

Kaori just gained natural resistances to many things.



Nicolas



Le samedi 28 août 2010 09:24:47, Nicolas Weeger a écrit :
> Hello.
> 
> I've been playing on Invidious, so here are some notes and opinions on the
> leveling up and gameplay experience :)
> 
> 
> I've been using the following characters:
> * Kismar, Fenx, priest, Gorokh ; level 13, praying 12, dam 11, wc 18, arm
> 39, ac -1
> * Kaori, dragon, monk, Gaea ; level 56, praying 54, dam 26, wc 6, arm 38,
> ac -20
> * Ghusta, wraith, paladin, Devourers ; level 65, praying 60, dam 34, wc 14,
> arm 56, ac -16
> 
> 
> 
> Ghusta received some help from Khaleh, to reach level around 10 in many
> skills.
> 
> 
> Skill-specific notes
> ===========
> 
> One handed weapon (Ghusta)
> -----------------------------------------
> 
> Not too bad to level, but the life stealing from Devourers is a real life
> saver. Many monsters hit badly, doing like 30 or 40 damage (earth
> elementals, for instance), which is hard when you have 80hp.
> Ghusta uses a Devourers broadsword, and is level 26.
> 
> He can kill wyverns and various dragon hatchlings, but not chinese dragons
> in the dark - the 5 wc penalty is bad.
> 
> 
> Given the level, it's starting to be nice to have death attacks.
> 
> 
> 
> 
> Two handed weapon
> ---------------------------
> Kismar is level 2 two handed weapons, and can at overall level 12 take and
> kill three air elementals (summoning traps are bad, or good to fight such
> monsters) provided he can flee to another level to heal many times.
> 
> Ghusta is level 10 only, and uses a Flametongue of Devourers, giving life
> stealing which comes in handy.
> 
> 
> 
> Clawing (Kaori)
> ---------------------
> Didn't yet level up much, but shouldn't be hard since I have 3 elemental
> attacks already (working on cold).
> 
> 
> Praying
> ----------
> Easy for Kaori (undead pit in Wolfsburg) and Kismar (Valriel's church in
> Scorn), though they don't have yet banishment (seems hard to find).
> 
> Ghusta had a bad time, denied turning and holy word. So he used cause minor
> (then medium then major then many from Devourers) and base diseases
> (leprosy) to gain enough gr to get special prayers.
> Then red death and cause many wounds, which will happily destroy many
> things, as well as finger and face of death.
> Command undead could have been an alternative, but didn't really use it.
> 
> Summon cult monster and avatar (level 20) didn't offer much. The summoned
> monsters, at level 6, couldn't hit much. Didn't try at higher levels.
> 
> 
> 
> Summoning (to get create earth wall and create food)
> -----------------
> Only Ghusta leveled up, using the various golems and elementals. It's a
> real pain.
> The main issue is that golems are weak, and they don't resist much. So to
> really fight tough monsters and gain decent experience, your own character
> should be able to resist hits during casting the golem again and then
> having the golem hit.
> Other option is to use a safe leveling map like Raffle, which takes ages to
> reach high levels.
> 
> Dancing sword, at level 12, is really nice on the other hand, and can kill
> many monsters rapidly. Though it suffers from the golem syndrom, in which
> you have to be overall tough to resist monsters while casting your golem.
> 
> 
> 
> Sorcery (to get town portal)
> -------------
> Again only Ghusta leveled up.
> He only used magic bullet, against wyverns in dragon nest (after some
> nightfall to have'em be quiet).
> Being denied steambolt (wraith can't use fire spells), the other only
> option was animate weapon (level 7). But it requires many weapons in
> inventory, and it doesn't seem that powerful.
> 
> 
> 
> 
> 
> 
> Maps used
> =======
> I'm quite conservative, and didn't yet experiment many maps - fear of
> instant death isn't a strong motivational factor :)
> 
> 
> Kaori probably started in Scorn (this character was created months ago, not
> used much at first), then rapidly moved in Wolfsburg for the undead pit.
> Once equipped with a ring of Free Action courtesy Ghusta, then an amulet of
> Shielded mind (bought in a shop), the undead pit is a festing place for
> Gaea followers.
> Makes for decent items too.
> 
> 
> Kismar just started, and only went to Valriel's church. He got some
> equipment (ring of Free Action) from Ghusta, and mostly uses praying
> spells.
> 
> 
> Ghusta started in Scorn, and did Resir's house, bloodwell, and Raffle.
> He then moved to Navar, from where he did slave pit 1 and 2 and twin towers
> (Wolfsburg), elemental quest (fire part is supposed to be for 2 players but
> can be done alone) and Raffle 2 (Darcap), then Dragon Nest (road from
> Scorn to Navar, easy to reach using levitation to go fast).
> He did two times dark temple, to get glowing crystals.
> 
> 
> 
> Future maps I'll visit are the Wizard tower in Lake County (to get some
> Luggage for map looting), maybe some Zorn maps in Brest, and then I'll
> experiment various maps.
> 
> 
> 
> Overall, many maps could benefit from an overhaul, and being included in
> some quest, if only to inform the player of their existence. Knowing a map
> exists can be a challenge.
> 
> 
> 
> 
> 
> 
> Small bugs or fun things found
> ===================
> 
> 
> One disease-related bug: when a monster is infected, and you leave the map,
> it will swap to disk after a few minutes, preventing the disease from
> actually having any effect. Even reentering doesn't seem to make the
> disease "run" again.
> 
> Another swap-related bug: cast an earth wall, exit the map, wait a few
> minutes for it to swap, come back into it - the wall disappeared. Not
> confirmed, but seems to happen.
> 
> 
> Navar claims to reject undead (at entrance), and still has a necromancer
> tower. Also Ghusta can enter all he wants.
> Killing guards at exit doesn't prevent you from exiting either.
> 
> 
> 
> Nicolas

-- 
Mon p'tit coin du web - http://nicolas.weeger.org
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 490 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20100828/13f38f2d/attachment.pgp 


More information about the crossfire mailing list