[crossfire] Dialog mode
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Jan 5 12:17:10 CST 2010
Hello.
I'd like to propose a (menu-driven) dialog mode for players.
Something like what you can find in various RPG games.
Description:
- started when player says something to a NPC, like now
- player is presented with text and options, and a free text zone (to not have
all options visible/obvious)
- player can't really move (or moving exits the dialog mode)
- NPCs are marked as 'busy' and thus won't move while talked to
- separates more the 'hack' part and the 'role playing' part
- separates clearly the 'say' to trigger things / talk to other players, and
the dialog with an NPC
What do you think of that? :)
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
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