[crossfire] Dialog mode
Rick Tanner
leaf at real-time.com
Tue Jan 5 13:54:22 CST 2010
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On 1/5/10 12:17 PM, Nicolas Weeger wrote:
> Hello.
>
>
> I'd like to propose a (menu-driven) dialog mode for players.
> Something like what you can find in various RPG games.
>
> Description:
> - started when player says something to a NPC, like now
Would the dialog system (at least, initially) work like it does now?
Meaning, NPC response is based on key word(s) from the player character?
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