[crossfire] Dialog mode

Rick Tanner leaf at real-time.com
Tue Jan 5 13:54:22 CST 2010


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 1/5/10 12:17 PM, Nicolas Weeger wrote:
> Hello.
> 
> 
> I'd like to propose a (menu-driven) dialog mode for players.
> Something like what you can find in various RPG games.
> 
> Description:
> - started when player says something to a NPC, like now

Would the dialog system (at least, initially) work like it does now?

Meaning, NPC response is based on key word(s) from the player character?



-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (Darwin)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iD8DBQFLQ5jthHyvgBp+vH4RAlNiAJ9GxWjRZHZsyWpOZ99JCxczuTTSUwCgvNVN
il8DcYJLowtPBMEjyghiWik=
=MG3l
-----END PGP SIGNATURE-----



More information about the crossfire mailing list