[crossfire] NPC respawning

Rick Tanner leaf at real-time.com
Tue Jan 5 13:16:06 CST 2010


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On 1/5/10 12:13 PM, Nicolas Weeger wrote:
> Hello.
> 
> I'm wondering about NPC (not monsters, but "real" NPC the player can interact 
> with) respawning when killed.
> 
> If for instance you kill the owner of a tavern, should she respawn?

So the tavern owner would never respawn .. ever?

> I can see three options:
> - keep the same way it is now, respawn at map reset
> - make (some) NPCs unkillable
> - generate a random NPC close, with random dialogs not too far from the 
> original one's

What about making the NPC un-attackable or immune to all attacks?

> I admit to prefer the last solution, as it makes the world more dynamic IMO.
> Of course, then, you have to put all relevant dialogs in a script / plugin so 
> they can be redispatched on other NPCs.

Going with you preferred option listed above.. what happens when that
NPC dies for some reason?  Another nearby NPC is created?

What happens if the entire tavern population is wiped out from a
misfired spell or marauding player?



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