[crossfire] Conventions for exits in town
Nicolas Weeger
nicolas.weeger at laposte.net
Thu Jan 14 16:12:11 CST 2010
> I think as much as anything else, the meaning of the exit (based on
> appearance) should be consistent.
Yes, indeed.
> For example, stairs no matter where they are, should require an explicit
> apply to use them
>
> Oak doors could always be auto apply, etc. Buildings are always explicit
> apply, and so on.
I'd say explicit apply for all things you'd expect to use/apply in real life:
doors, stairs, ladders, boats, ...
On the other hands, things like teleporters, shop mats, whirlwind exits aren't
expected to need to be applied, IMO.
> So as a player, if I see an oakdoor, I know what it will (or won't do) no
> matter where I am.
>
> Beyond that, having more consistency based on location sounds good. It
> may just mean updating all the maps to have the appropriate exit for their
> location.
Yes, some massive update :)
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
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