[crossfire] Dragons, throwing skill and limitations

Alex Schultz agschult at ucalgary.ca
Sun Jan 17 20:05:34 CST 2010


One can choose what to throw with dragons actually. You need to 'mark'
the item, which if I remember correctly is done with either
shift-middle-click or the 'mark' command. Throwing the wielded item is
simply the fallback when no item is marked.

On Mon, 18 Jan 2010 03:22:13 +0200
"Otto J. Makela" <om at iki.fi> wrote:

> If a dragon acquires a throwing skill, the items they end up throwing
> at their enemies from their inventory are random, as they cannot
> wield the items they want to be thrown. This does not really make
> much sense, the fact that one does not have the anatomy for swords
> etc. doesn't mean one can't select what items to throw at enemies?
> 
> PS. If dragons don't have hands (the logic behind "no swords", I
> think), where do they wear their rings? And why do dragon monsters
> often leave swords when you kill them?
> 
> PPS. How about a "ring/amulet of extra ring fingers" (and if cursed,
> remove ability to use two rings), or would that affect game balance
> too much?
> 




More information about the crossfire mailing list