[crossfire] Offering to implement quests

Nicolas Weeger nicolas.weeger at laposte.net
Mon Jan 18 15:41:31 CST 2010


Hello.


Right now, implementing quests can be pretty hard, since it can mean 
scripting / coding, things like that.


Therefore I hereby volunteer to implement, totally or partially, quest ideas 
you could have :)


My conditions:
- I'll implement only if and when I feel like it, obviously ;)
- I may suggest changes, or help tweak the quest if needed
- you'll get credit for the quest idea; if that's ok, I'll get credit for 
implementing / helping implement it
- I'll implement however I feel like, be it scripts, plugins, server side 
changes, ...


What I expect from you dear reader: quests ideas!

By 'idea' I mean a reasonable subpart of:
- a quest description - "the search for the pain killer"
- the various quest steps: "talk to the old man, he'll ask you to go fetch his 
much needed potion against back aches from the nearest potion shop; if you 
accept, the quests starts"; go to potion shop, talk to the vendor who'll give 
you the potion; give it to the old man who'll thank you
- whether the quest has various branches, incompatible choices, things like 
that
- the expected quest reward: "the old man thanks you and gives you 3 gold 
coins - you feel cheated"
- whether the quest can be done again and again, and in such cases if the 
reward should change, or required condition to (re)start (eg player lost the 
reward, and can get it again)
- 'failure' conditions: what happens if the player destroys the item she must 
bring back? talk to last NPC who'll give another one? restart quest from 
scratch? fail quest? (I'm not favoring that last option)
- incompatibility with quests already done (you can't have a quest having you 
kill an NPC and another having you protect it), or time of the day the quest 
can start, in short 'quest start conditions'


Please remember the following rules when thinking about stuff:

A quest should be FUN, and IMAGINATIVE!
****************************************
"kill ogre nearby" is not fun.
"I was finishing a thesis demonstrating that the gods we know are only humans 
like us, though in another dimension, but a gust of wind dispatched all my 
scrolls around, and I saw a troll take a few sheet, please recover them for 
me as it's the work of my life!" can be fun, especially if it implies having 
to find the Legendary Time Machine (Reduced Version Limited to One Use), 
which is just big enough to contain the final (and most decisive, of course) 
sheet of paper which had ink spilled on by the troll - alas, the sheet was 
blank from the start, and the NPC forgot the conclusion in the shock of 
having his work lost.


Quest reward(s) shouldn't be overpowered/unbalanced
****************************************************
not getting 110 levels worth of experience for bringing a mere potion without 
any challenge.
Note that a reward could be exp for a skill, a skill, a spell, some ingame 
knowledge, access to specific place(s), some item with specific properties, 
you imagine it, I'll figure a way to do it - if it's fun!
(example: the book for the 'Unforgettable Banquet of Lursendis')


Extra points for:
- reusing an existing map, giving it some background story / some interest 
besides pure hack and slash
- giving dialogs needed for the quest, fun ones if possible - but keep 
coherent with the game mood, unless you give good reasons
- providing required pics/archetypes if applicable - you definitely don't want 
to have me draw the picture!
- using or linking with lore on the wiki, or even adding new one
- fun ideas, of course :)


Feel free to contact me, on the list, the forum, publically or in private, if 
you do have quest ideas :)


Nicolas
-- 
http://nicolas.weeger.org [Mon p'tit coin du web]
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