[crossfire] use_skill change proposal

Mark Wedel mwedel at sonic.net
Fri Jan 22 12:41:36 CST 2010


Nicolas Weeger wrote:
>>   Ok - in a sense, it is somewhat acting as a predefined binding, but also
>> using an alternative use for the skills.
> 
> Correct.
> 
> 
>>   Are there any skills out there that only identify objects?
> 
> Detect magic / curse. So the logic for "use_skill" for those will just be 
> changed for "no specific use", or keep the current behaviour.

  Note one issue there - if I use sense curse and find cursed items, I typically 
don't want to then identify them, as you can sell cursed (but not identified) 
items for some nominal amount of money.

  So my standard procedure was always:
  detect cursed and magic items
  sell anything that is cursed or non magical
  then identify the rest, and sell most of those.





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