[crossfire] use_skill change proposal
Mark Wedel
mwedel at sonic.net
Fri Jan 22 12:41:36 CST 2010
Nicolas Weeger wrote:
>> Ok - in a sense, it is somewhat acting as a predefined binding, but also
>> using an alternative use for the skills.
>
> Correct.
>
>
>> Are there any skills out there that only identify objects?
>
> Detect magic / curse. So the logic for "use_skill" for those will just be
> changed for "no specific use", or keep the current behaviour.
Note one issue there - if I use sense curse and find cursed items, I typically
don't want to then identify them, as you can sell cursed (but not identified)
items for some nominal amount of money.
So my standard procedure was always:
detect cursed and magic items
sell anything that is cursed or non magical
then identify the rest, and sell most of those.
More information about the crossfire
mailing list