[crossfire] Healthbars

Mark Wedel mwedel at sonic.net
Sun Mar 21 00:55:37 CDT 2010


On 03/20/10 10:12 PM, Alex Schultz wrote:
> On Sat, 20 Mar 2010 21:14:41 -0700
> Mark Wedel<mwedel at sonic.net>  wrote:
>>    Just a note, this was discussed several years back, and at that
>> time, there was concern that that 'gives away' information to the
>> player that perhaps should not be given away (how close a monster is
>> to death as an example, or fast regeneration).
>>
>>    I don't know if we still consider that a concern or not - I know
>> lots of other games show something similar, but is something I
>> thought I'd mention.
>
> I'd say... make it possible for individual maps/monsters to override
> (either disable display or force a display value) if there is some
> reason. I think in general it's not an issue but it might be nice to
> give map makers a little flexibility.

  It probably wouldn't be hard to add a flag to a monster to denote this.

  I suppose one thing here is that this only sends a percentage, and not total 
hp or the like - sending actual HP would be giving more information away.



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