[crossfire] Healthbars
Alex Schultz
agschult at ucalgary.ca
Sun Mar 21 00:12:18 CDT 2010
On Sat, 20 Mar 2010 21:14:41 -0700
Mark Wedel <mwedel at sonic.net> wrote:
> Just a note, this was discussed several years back, and at that
> time, there was concern that that 'gives away' information to the
> player that perhaps should not be given away (how close a monster is
> to death as an example, or fast regeneration).
>
> I don't know if we still consider that a concern or not - I know
> lots of other games show something similar, but is something I
> thought I'd mention.
I'd say... make it possible for individual maps/monsters to override
(either disable display or force a display value) if there is some
reason. I think in general it's not an issue but it might be nice to
give map makers a little flexibility.
Alex
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