[crossfire] races, classes, and play style
Kevin Bulgrien
kbulgrien at att.net
Sun May 2 08:13:40 CDT 2010
> I personally favor #3, #2, and #1 in that order (I like #3 the best). My
> thought is that as a player, it gives more reason to try a few different classes
> - if the first class I choose can do everything equally well, I'm not going to
> learn/see much new with a different class (I'd note that one of the things that
> drove some of the special races is just this).
What you said... :-)
> But perhaps this also goes back to my playing AD&D, and fact that most games
> have some for of class restriction. I also think that such a system may
> generate more player interaction - if I can do every class really well on one
> character, not as much reason to play with others. Likewise, if I can use every
> item I ever find, no reason to trade/sell things off. But if (as a mage) I
> couldn't use that 2-handed sword, well now I might want to try to trade it for
> something I could use.
Not what you said. I do not think Crossfire tends to get played cooperatively
that much. This is based on opinion and personal play, bus also on the number of
players on a public server at one time.. Once long ago in smallworld I used to
have friends that would get together for Crossfire parties, but not anymore.
Note: It seemed that cooperative play multiplied the chances of death
enormously. Though I would like to do this again, it is with mixed
feelings. I don't like dying, but I almost always do with others.
> I think #2 is a bit too restrictive - while comment about player interaction
> above stands, at same time, a lot of play is probably solo, so not being able to
> do some other stuff probably gets too restrictive, but I'm not sure how that
> would really play out (presuming we still allow anyone to use wands, scrolls,
> potions, and a suitable supply is about, one could probably get around). It
> would certainly be a different game.
Yeah, I'd be careful about being too restricting...
Kevin
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