[crossfire] races, classes, and play style
Mark Wedel
mwedel at sonic.net
Sun May 2 23:00:28 CDT 2010
On 05/ 2/10 06:13 AM, Kevin Bulgrien wrote:
>> But perhaps this also goes back to my playing AD&D, and fact that most games
>> have some for of class restriction. I also think that such a system may
>> generate more player interaction - if I can do every class really well on one
>> character, not as much reason to play with others. Likewise, if I can use every
>> item I ever find, no reason to trade/sell things off. But if (as a mage) I
>> couldn't use that 2-handed sword, well now I might want to try to trade it for
>> something I could use.
>
> Not what you said. I do not think Crossfire tends to get played cooperatively
> that much. This is based on opinion and personal play, bus also on the number of
> players on a public server at one time.. Once long ago in smallworld I used to
> have friends that would get together for Crossfire parties, but not anymore.
> Note: It seemed that cooperative play multiplied the chances of death
> enormously. Though I would like to do this again, it is with mixed
> feelings. I don't like dying, but I almost always do with others.
I think it would be nice if crossfire had more player interaction, even if it
is not adventuring. As it is now, it seems like it crossfire is an online game
which most people play like a single player game. Why play on-line if there is
no value (for lack of better word)?
One could probably fix the killing friends while adventuring - peaceful mode
fixes the melee attack problem, and if the server admin sets friendly fire to
maximum (for lack of better term), you could make friends immune to damage
spells. At that point, it gets pretty hard to kill each other.
>
>> I think #2 is a bit too restrictive - while comment about player interaction
>> above stands, at same time, a lot of play is probably solo, so not being able to
>> do some other stuff probably gets too restrictive, but I'm not sure how that
>> would really play out (presuming we still allow anyone to use wands, scrolls,
>> potions, and a suitable supply is about, one could probably get around). It
>> would certainly be a different game.
>
> Yeah, I'd be careful about being too restricting...
The hard part is perhaps finding the right balance point. But before going
down trying to find it, I'd like to see some more opinions.
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