[crossfire] races, classes, and play style
Nicolas Weeger
nicolas.weeger at laposte.net
Mon May 3 14:53:05 CDT 2010
Hello.
> As per note in thread about new login method, figuring out what
> classes/races should be present really comes down to what type of play we
> want to have.
Related to gameplay, I'd like to propose a shift on the "aim of the game".
Currently, the "aim" is to level up or find the best equipment, grinding again
and again maps (Raffle for instance).
I would like to have a quest-driven game, in which you happen to level when
doing quests, as a "natural" side-effect. But the aim would be to explore the
world.
Of course, that would require many maps, much rebalancing, but I think that'd
be worth it.
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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