[crossfire] races, classes, and play style

Mark Wedel mwedel at sonic.net
Mon May 3 23:28:56 CDT 2010


On 05/ 3/10 12:53 PM, Nicolas Weeger wrote:
> Hello.
>
>
>>    As per note in thread about new login method, figuring out what
>>   classes/races should be present really comes down to what type of play we
>>   want to have.
>
> Related to gameplay, I'd like to propose a shift on the "aim of the game".
>
>
> Currently, the "aim" is to level up or find the best equipment, grinding again
> and again maps (Raffle for instance).
>
>
> I would like to have a quest-driven game, in which you happen to level when
> doing quests, as a "natural" side-effect. But the aim would be to explore the
> world.
>
>
> Of course, that would require many maps, much rebalancing, but I think that'd
> be worth it.

  I'd like to see that also - it certainly provides some better aim than just 
wander around and kill things (and lets be honest, even some of the very simple 
games like nethack, wizardry I, ultima I, etc at least had some goal).

  I think that leveling up may be seen as what you do in crossfire, when you 
lack any other goals.

  That said, a question is still what happens when you finish all the quests. 
Do you just call it quits?  I haven't played many MMORPG's, but most seem to try 
and keep some interest.

  But under such a scheme, the question is still what should gameplay be like 
even under that system.



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