[crossfire] NPC dialog breakage

Kevin Bulgrien kbulgrien at att.net
Sun May 9 22:51:45 CDT 2010


> Hello.
> 
> Breakage hopefully fixed, NPCs will talk after the player again.
> 
> I added Crossfire.AddReply, Crossfire.SetPlayerMessage and Crossfire.NPCSay 
> methods to Python to extend what NPCs can say, and give hints to the player on 
> available replies.
> 
> This can be used in the quests being improved, hopefully :)

svn up / recompile / restart server:  Quest dialogs that worked yesterday are
now broken...  Quest NPCs are completely mute and do not respond to hi/hello.

FYI.

Kevin



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