[crossfire] NPC dialog breakage
Kevin Bulgrien
kbulgrien at att.net
Sun May 9 22:51:45 CDT 2010
> Hello.
>
> Breakage hopefully fixed, NPCs will talk after the player again.
>
> I added Crossfire.AddReply, Crossfire.SetPlayerMessage and Crossfire.NPCSay
> methods to Python to extend what NPCs can say, and give hints to the player on
> available replies.
>
> This can be used in the quests being improved, hopefully :)
svn up / recompile / restart server: Quest dialogs that worked yesterday are
now broken... Quest NPCs are completely mute and do not respond to hi/hello.
FYI.
Kevin
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