[crossfire] NPC dialog breakage
Nicolas Weeger
nicolas.weeger at laposte.net
Sat May 8 06:04:52 CDT 2010
Hello.
Breakage hopefully fixed, NPCs will talk after the player again.
I added Crossfire.AddReply, Crossfire.SetPlayerMessage and Crossfire.NPCSay
methods to Python to extend what NPCs can say, and give hints to the player on
available replies.
This can be used in the quests being improved, hopefully :)
Nicolas
> I committed some changes to the NPC dialog handling, and doing so I
> accidentally messed script-based replies.
> What will happen is that scripts will display their text before the player
> actually talks.
> Not that evil, but weird :)
>
>
> If that's ok with everyone, I'll commit a fix in a few days, which will be
> not a revert, but a change to the plugin system to integrate replies and
> such, enabling hopefully the quest scripts being written to take advantage
> of the system.
>
>
>
> Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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