[crossfire] Attributes/Stats

Nicolas Weeger nicolas.weeger at laposte.net
Sun May 16 02:51:12 CDT 2010


> - A character has no effective maximum stat through improvement (can get to
> 100) - rather, improving stats becomes more difficult/impossible at some
> point (based on total stat points)

Or less interesting.


> - Stat potions give the character a stat point to spend and don't increase
> a specific stat.  Or maybe potions get removed all together.

Removing them seems ok. Or they are at the end of a perillous quest, something 
like that ;)

Another option is to improve stats as you use an associated skill.
For instance, if you fight a lot of tough opponents, you could gain one point 
in dex.


> Increasing the max stat is related to changing stat gain.  Under current
> system, characters reach maximum stats for their high starting stats
> pretty soon, and those are probably your class stats.  So they start
> improving the non class stats (fighters start improving pow, int, wis,etc
> because they have nothing else to improve).  Under this system, a fighter
> could keep increasing his str, dex, con, etc to the end up time.  So this
> means that level 40 fighter may have a 30 str, dex, con, but his int, wis,
> pow are still 8 because he is trying to be a fighter, not mage, and
> increasing the appropriate stats.

I'd also link stats total to global level.
After all both depend on your (life) experience, so how could you be high Int 
if you just came in the world?
Something like no more 5 stats improvement per level, or such.





>   Exactly how potion improvement works is a bit different discussion.  One
> thought is a characters first 10 potions are sure to work, and potions
> after that have some reduced chance (maybe -10% for each potion, so potion
> 11 is 90%, potion 12 is 80%, etc, to a minimum chance of 20%).  These
> numbers could be adjusted for what is considered appropriate (number of
> potions sure to work, reduction in probability, etc).

Considering the current potion abundance, 20% is still too high :)


> Potions could also just go away completely, and maybe the character gets
> some number of stat points to spend as they advance levels, do quests,
> etc, which puts some effective limit on their stat total.

Yep, sounds good too.
Maybe a mix of both - potions can help some, like 2 points per level, the rest 
is based on quests.



One point not totally related to this thread, but to keep in mind: gaining 
stats points or equipment or levels or such should probably by a result of 
playing quests, not grinding over and over.
If you play the quests, you "naturally" level up and gain equipment, no 
grinding required unless you want the ultimate items.


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org
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