[crossfire] races
Mark Wedel
mwedel at sonic.net
Sat May 22 02:40:48 CDT 2010
I've created a wiki page which is a summary and table of changes:
http://wiki.metalforge.net/doku.php/user:mwedel:characters
This is not final yet. I also plan to do something similar for classes when I
have time.
After doing that, things that pop out to me:
There are a couple good races for thieves, but IMO crossfire does not have
good thief support yet. Until such time it does, I don't think I want to
present those choices (and so likewise, thief type classes will get removed).
Simply put, I don't want to present players with what may amount to be a very
difficult to play combo, or a combo which you play as something different (eg
fighter), at which point you are better off as a fighter.
Other interesting thing to note is that a lot of the classes make good
fighters (by my count, any of 6 races would make for excellent fighters), but
there are only 2 really good choices for clerics.
The one issue with all of this is that if you take the 3 main classes that
work well in crossfire now (cleric, fighter, mage), for almost every race, you
could assign what class you should play.
Dwarf: Fighter/Cleric combo.
Elf: wizard Fighter/wizard combo
Fireborn: cleric/wizard combo
gnome: cleric
Dragon: fighter or fighter/wizard
half orc: fighter
Quetzal: Fighter
Serpentman: Fighter
Troll: Fighter
Wraith: wizard
I almost wonder if maybe one of the fighter races should get pruned out.
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