[crossfire] Attributes/Stats

Mark Wedel mwedel at sonic.net
Mon May 31 00:49:42 CDT 2010


On 05/29/10 01:45 AM, Nicolas Weeger wrote:
>>    I suppose one could add a bard type class, in which spells (songs) work a
>> bit different and which Cha is a key stat, but that is not a simple
>> change.  And I'm not quite sure how that would work as a class in
>> crossfire.  What works for a table top game, or even other CRPG's where
>> you have player controlled NPCs is different.  Since crossfire by in large
>> is a solo play game, it means that the class has to be able to stand up on
>> its own - something that really complements a fighter has limited value if
>> you also have to be the fighter.
>
> Cha could be used for charm monster, oratory, singing, to influence the
> outcome.

  I think it is right now, but those are hardly 'key' skills/spells - many 
players could go through the entire game never using those.  Maybe a class could 
survive on just those skills, but not sure (by survive, I mean use those skills 
as the main method to gain exp, and not just a side experiment)




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