[crossfire] Setting path to spells
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Sep 21 14:30:36 CDT 2010
Courtesy Ragnor:
http://crossfire.svn.sourceforge.net/viewvc/crossfire/server/trunk/include/spells.h?revision=13851&content-
type=text%2Fplain
for the existing paths :)
Nicolas
Le mardi 21 septembre 2010 21:17:04, Nicolas Weeger a écrit :
> Hello.
>
>
> The following spells don't have any path set:
>
> - slow ability
> - invulnerability
> - levitate
> - color spray
> - shockwave
> - slow
> - wave
> - windstorm
> - destruction
> - earth to dust
> - improved invisibility
> - invisible
> - invisible to undead
> - marking rune
> - aggravation
>
> They should probably have one set, so they benefit from various talismans.
> This would also fix a bug with Valkyrie followers who can still cast
> spells.
>
>
> I propose the following:
> - the three invisible spells: mind path ; you twist your opponent's mind to
> appear invisible
> - destruction: detonation
> - levitate: Transmutation or Teleportation?
> - aggravation: mind
> - slow: transmutation?
>
>
> Other proposals? :)
>
>
> Note that I gave cause black death the wounding path, to be coherent with
> other disease spells.
>
>
>
> Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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