[crossfire] Alchemy-like skills proposals ; call for quests
Nicolas Weeger
nicolas.weeger at laposte.net
Sun Aug 7 17:17:19 CDT 2011
Hello.
I'd like to propose some changes to alchemy-like spells:
In the recipes, give some hint on the difficulty ; right now there is no hint
ingame on whether a recipe is level 5 or 50 - ingredients count or difficulty to
find aren't particularly related either.
I'm not suggesting giving the exact level, but maybe split in ~7 or 8 parts,
and give a hint ("this recipe is really easy", "this recipe is for really
skilled experts).
Another option is to have some NPCs give the hint, instead of putting it in
the recipe - that'd also be a way for players to spend some money, maybe :)
Recipes could use some balancing, on difficulty and or experience. I fixed some
obvious things (recipe giving 500 xp! :)), but maybe some systematic changes
are needed.
More important, we're lacking quests for recipes that can't be found in random
reading. Potions like fiery destruction, fire, cold, electrical, physical or
magical immunity (95% resist), sp regeneration, rainbow wave, various arrows
and bolts can NOT appear randomly. So there should be some specific quest to
teach them to the players.
Related could be to require players to do that quest to actually make the
recipe ("keycode", or link to quest support, "quest FireTemple >=40").
Currently only the fire immunity potion requires a code (and I'm not sure the
ingredients are actually given ingame...).
Last thing, I think it'd be great to have artifacts that can only be made
through those skills. Some useful things, or powerful things, stuff like that.
Ideas welcome :)
Feel free to react to what I said, and or implement something :D
Regards
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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