[crossfire] Materials

Nicolas Weeger nicolas.weeger at laposte.net
Sun Jun 26 07:28:26 CDT 2011


Hello.


In the code is support for "NEW_MATERIAL_CODE".


Enabling it randomizes the material for many items, leading to proliferation 
of items with different materials and properties (more damage to weapons, 
different resistances, and such).


Material support is half-written for multiple combinations (iron + paper for 
instance), but not totally everywhere.


I wonder whether to enable that (extended material) support by default and fix 
issues, or totally remove it.


What do you think?



Regards


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org
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