[crossfire] Materials
Nicolas Weeger
nicolas.weeger at laposte.net
Sun Jun 26 07:28:26 CDT 2011
Hello.
In the code is support for "NEW_MATERIAL_CODE".
Enabling it randomizes the material for many items, leading to proliferation
of items with different materials and properties (more damage to weapons,
different resistances, and such).
Material support is half-written for multiple combinations (iron + paper for
instance), but not totally everywhere.
I wonder whether to enable that (extended material) support by default and fix
issues, or totally remove it.
What do you think?
Regards
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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