[crossfire] Materials

Rick Tanner leaf at real-time.com
Sun Jun 26 14:21:19 CDT 2011


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> I wonder whether to enable that (extended material) support by default and fix 
> issues, or totally remove it.
> 
> What do you think?

What I found to be irritating about the material code was it made
inventory management much more annoying.

Specific example was Boots of speed. Instead of have (let's say..) a
stack of 6 boots, you would see all individual boots because they were
all made of different material (leather, snakeskin, etc.)

So, only way to see that items were made of different materials is to
have them show up individually in your inventory or item stack.

On a side note..

As I recall, the intent of the original author was to deploy a questing
system where a NPC would ask for something like a gold dagger and then
the player would provide that to get a new item request (i.e., granite
stone axe.)

I personally liked such a concept, but not enough to really want to
endure the issues it causes and mentioned above.

So, unless some new ways to deploys this can come together, I would vote
for removing this feature.





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