[crossfire] Patch proposal: unidentified generic faces
Nicolas Weeger
nicolas.weeger at laposte.net
Wed Jan 18 16:26:20 CST 2012
Hello.
I've been playing with having items hide their "real" face unless they are
identified.
So for instance potions would keep their generic face when not identified.
Here's a patch that makes that behaviour.
Right now it's only the face (and animation-related parameters), but I was
thinking of doing that for the name too. So eg unidentified skill scrolls could
have a generic blank face and name until they are identified.
Would that behaviour change be ok?
The code relies on key-values containing "identified" properties (see
common/item.c:object_give_identified_properties for more details).
Regards
Nicolas
--
Mon p'tit coin du web - http://nicolas.weeger.org
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