[crossfire] Gem "upgrade" formulae?
Rick Tanner
leaf at real-time.com
Mon Apr 29 17:35:03 CDT 2013
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>> Maybe with a high failure rate, and rather in thaumaturgy maybe,
>> which doesn't have many recipes.
>
> I like this idea; I think having the high chance of failure and
> huge number of starting materials offsets the cost and random
> chance of finding these in the wild.
>
> Perhaps even a skill like jewelery? Then again, I don't know many
> jewelers who can put together a bunch of gems to make a better
> gem.
I like the idea of being able to assemble or craft items in the game.
Here's my thought on this specific idea..
Thaumaturgy to assemble lesser gems in to a flawed gem.
Jeweler skill to cut/polish the flawed gem in to the gem "of
great value", et al.
If graphics are needed, I volunteer to work on that.
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