[crossfire] Game change proposals

Kevin Zheng kevinz5000 at gmail.com
Sun Jul 6 13:47:06 CDT 2014


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On 07/05/2014 14:37, Nicolas Weeger wrote:
> Finally had time to make a small POC of a mini-game related to
> lockpicking :)
> 
> On the top, your picks. Bottom, the lock components to pick (left
> to right).

It's difficult to tell where each section ends; in the final version
it might be useful to highlight the current segment.

> Aim: use the picks in the correct order to pick the 5 lock
> components.

Sounds reasonable.

> Obvious improvements would be better graphism, and chance of
> breaking a pick if you use the wrong one! And of course removing
> the hints :D

How would breaking a pick be represented in the game? Will there be a
separate item for each pick depicted, or will breaking a pick cause
the single lockpick item to be destroyed/damaged?

> Would thid kind of minigame be fun for CF?

Yes, if used sparingly. I would not want to go through this entire
process when picking every single lock. But, this would make sense
when picking an important lock.

Thanks,
Kevin Zheng
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