[crossfire] Game change proposals
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Jul 8 13:17:57 CDT 2014
> How do you envision the in-game lockpicking skill to change these
> minigames? It really should, shouldn't it?
More time to pick the lock, less chance to break a pick when mistaking,
probably?
> Also, even now, for higher-level characters it is still quite often easier
> to bash in a door than to stop to pick them (as you gain lockpicking skill
> levels really slowly). Adding fairly lengthy games like this will in their
> case just end up meaning more bashed doors...
So the game could be optional :)
Regards
Nicolas
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