[crossfire] Release proposal
Ruben Safir
ruben at mrbrklyn.com
Wed Aug 23 09:22:14 CDT 2017
On 06/23/2017 07:56 PM, Rick Tanner wrote:
> On 6/23/17 10:02 AM, Matthew Giassa wrote:
>>
>> Also, has anyone tested how much bandwidth, disk space, etc; the latest
>> stable release uses under a test load (i.e. a few users/players)?
>
> Disk space needed for (trunk only) source content:
>
where is everything that was in my guild ;)
> arch = 124M
> server = 39M
> maps = 549M
>
> After compiling the server:
>
> arch = 124M
> server = 163M
> maps = 549M
>
> I have some stats in regards to server resources. This is with Ubuntu
> 16.04 with 6 players running around various maps.
>
>>From my observations...
>
> crossfire-server requires 30.0 MiB of RAM to run when idle according to
> the server host System Monitor.
>
> Each player connected uses an additional ~3 MiB of RAM/ea just to move
> around and interact with the game world.
>
> When a player with hundreds (or thousands) of items in their apartment,
> guild maps, et al. first enters such a map, RAM utilization jumps
> dramatically. At the moment, I don't have a way to quantify these numbers.
>
> Each player requires/uses about 10 KiB/s of bandwidth. Some maps with
> lots of spell casting and monsters (i.e., Tower of Demonology, Hanuk)
> causes this to spike as high as 10MB/s or more while that map or spell
> effects are taking place. In a recent test session, I missed tracking
> total bandwidth sent and received.
>
> Highest use of CPU appears to be calculating damage from spell effects
> (especially comet and meteor) and/or magical attacks (dragons and large
> lightning or large ice storm, etc.)
>
> Disk space recommended for player files & unique map files, looking on
> Metalforge - there is currently 111M of active player content. There is
> 13 years of archived content that is a total of 651M (low 33M, high 123M).
>
>
>
>
>
>
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>
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