[crossfire] Permanent Experience

Preston Crow pc-crossfire06 at crowcastle.net
Tue Aug 18 08:22:59 CDT 2020


On 2020-08-18 03:18, Robert Brockway wrote:
> On Mon, 17 Aug 2020, Preston Crow wrote:
>
>> When you earn experience, it gets added to your regular experience 
>> (up to the maximum), and some percentage (default 50%) added to your 
>> permanent experience.  When you die or are drained, your current 
>> experience never drops below the permanent experience.
>>
>> My proposal is to instead of tracking permanent experience, track 
>> total experience.  This means applying the permanent ratio (50%) to 
>> the total when using it instead of when adding to it.
>>
>> Mathematically it's all the same, but the change eliminates rounding 
>> errors.  It also would in theory let you change the permanent 
>> experience ratio on a server, though I see no value in that.
>>
>> My biggest concern is that there are ongoing changes for a Soul Blade 
>> artifact where the object gains experience, and I wouldn't want to 
>> mess that up without some degree of coordination.
>
> Thanks for explaining that Preston.  My only suggestion would be to be 
> mindful that some people (like me!) modify the default settings.  I 
> can't see how this would be an issue but I'll paste the relevant 
> settings I use:
>
> stat_loss_on_death false
> balanced_stat_loss false
> permanent_experience_percentage 100
> death_penalty_percentage 0
> death_penalty_levels 0
>
> As you can see I've eliminated most of the penalties for death.  I run 
> a child friendly server which is very forgiving of mistakes. I've 
> turned down 'death penalties' for both Crossfire and Minecraft and 
> we've found that players (adults and children alike) still take 
> character death seriously and try to avoid it.  IE removing the 
> penalties did not appreciably modify player behaviour.  I suspect most 
> people seem to view character death as a personal failure regardless 
> of whether the game imposes a penalty or not.
>
> Thus character death on my server involves depleted stats only. For 
> most cults some in the temple will sort that out.
>
That's fascinating.  And no, my changes wouldn't impact that at all.


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