[crossfire] Custom items & monsters on maps
Kevin Zheng
kevinz5000 at gmail.com
Sun Aug 1 12:48:29 CDT 2021
On 8/1/21 7:46 AM, Preston Crow wrote:
> On 2021-08-01 05:15, Nicolas Weeger wrote:
>> I wonder if instead of setting custom values for items & monsters
>> on maps, it wouldn't be better to create artifacts (with a 0 chance
>> of being generated) and use it in maps.
>>
>>
>> The rationale I can see is that it makes it much easier to balance
>> items/ monsters (since artifacts will give all available
>> items/monsters, instead of needing to check all maps for custom
>> items).
>>
>> It'll also allow changing items the players possess (which is not
>> currently possible with custom items).
I think the advantages for balancing outweigh the inconvenience.
It would also help to have a global table of artifacts, so that new
artifacts can be balanced in the context of existing ones.
>> One limitation though is that artifacts can only have names in the
>> form "item of artifact", whereas custom items/monsters can have
>> any custom name.
This is a technical limitation that can be fixed or worked around, for
example, by utilizing the "custom name" field (currently only used for
player-given custom names) or by adding a new field.
> I think both the naming restriction and the added complexity of
> making custom items in maps makes this a bad idea. For major
> end-of-dungeon loot items, I can see it making sense, but not as a
> general requirement.
I agree that the tools for editing archetypes are pretty much
non-existent, and the tools for editing custom items (Gridarta) is
pretty easy to use. I don't think this is a reason for not doing this,
but rather, we should focus on improving the tools: either adding this
to CRE, or adding that to Gridarta.
Regards,
Kevin
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