[crossfire] Duplicators that self-destruct

Preston Crow pc-crossfire06 at crowcastle.net
Thu Feb 17 15:27:15 CST 2022


On 2022-02-15 23:15, Kevin Zheng wrote:
> On 2/15/22 8:11 PM, Preston Crow wrote:
>> I would like to have duplicators that self-destruct after use.  I 
>> would use the 'hp' field, but it's already set to one in the 
>> archetype, so I'm thinking of using the value.  I have it working on 
>> my server:
>>
>>              }
>> *            if ( op->value ) {**
>> **                --op->value;**
>> **                if ( !op->value ) {**
>> **                    object_remove( op );**
>> **object_free_drop_inventory(op);**
>> **                    return;**
>> **                }**
>> **            }*
>>              if ( count <= 1 ) break;
>>              --count;
>>
>> That works.  I'm using it in apartments to remove goldfloors and 
>> leave everything pristine, especially where it's buildable after 
>> things trigger.  Is there any issue with my pushing this change? 
>> Would a different field make more sense for this (perhaps 'sp')?
>
> A couple other fields that come to mind are 'food' and 
> 'generator_limit'. As long as it's not being used for something else 
> in the type you're working with though, it should be fine.

Using 'food' makes a lot more sense.  I'll switch to that.

>
> Just double checking because I don't have diff context, this is only 
> being applied in the type code for duplicators, right?
>
Exactly.


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