[crossfire] Duplicators that self-destruct
Kevin Zheng
kevinz5000 at gmail.com
Tue Feb 15 22:15:37 CST 2022
On 2/15/22 8:11 PM, Preston Crow wrote:
> I would like to have duplicators that self-destruct after use. I would
> use the 'hp' field, but it's already set to one in the archetype, so I'm
> thinking of using the value. I have it working on my server:
>
> }
> * if ( op->value ) {**
> ** --op->value;**
> ** if ( !op->value ) {**
> ** object_remove( op );**
> **object_free_drop_inventory(op);**
> ** return;**
> ** }**
> ** }*
> if ( count <= 1 ) break;
> --count;
>
> That works. I'm using it in apartments to remove goldfloors and leave
> everything pristine, especially where it's buildable after things
> trigger. Is there any issue with my pushing this change? Would a
> different field make more sense for this (perhaps 'sp')?
A couple other fields that come to mind are 'food' and
'generator_limit'. As long as it's not being used for something else in
the type you're working with though, it should be fine.
Just double checking because I don't have diff context, this is only
being applied in the type code for duplicators, right?
Regards,
Kevin
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