[crossfire] Modifying Multi-Square Objects
Preston Crow
pc-crossfire06 at crowcastle.net
Thu Jan 27 16:46:04 CST 2022
I'm having trouble working with a multi-square arch. I'm trying to
modify it so that one square that is normally blocked on the roof of a
building is passable. In the arch, it's split up into four separate
objects, for example:
Object guild
...
end
More
Object guild_2
...
move_block all
x 1
end
More
...
It's this second square that I want to modify, and I can't find a good
way of doing it in the map like I can with single-square arches.
To just remove the move_block from the second square, I tried using a
different building's arch and changing the face to the one I wanted, but
the face substitution doesn't seem to work. Ideally I would like to be
able to control other aspects like shifting the hp/sp fields by one to
change where you enter (or even something really weird in some cases).
If I could access the four parts of the image separately, then I could
just use four one-square building arches with the face adjusted to look
like one big building and get exactly what I want, but there doesn't
seem to be a way to grab just one square of an image.
Unless there's a trick I'm missing, the only thing I can think of is to
create a custom arch just for this one building, and I would really
prefer to keep these changes in one place if possible.
Is there a trick here I'm missing?
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