[crossfire] Building in C++?
Ruben Safir
ruben at mrbrklyn.com
Sat May 28 14:06:55 CDT 2022
On Fri, May 27, 2022 at 03:46:03PM +0200, Nicolas Weeger wrote:
> Hello.
>
>
> I just pushed branch "cpp-build" which changes all .c files to .cpp files. The
> only other changes are what was required for correctly building (adding some
> casts, renaming a few variables, things like that).
>
> Functionally, everything is the same.
never never never do this. This will kill crossfire permanently.
C++ is not C and the vectors stroage have huge overheads, plus there is
adapations of name spaces and hundreds of language changes and dozens of
variations of C++
and you get little in return, if not nothing, in return.
Once you move to C++ you will never have continuity again and in a few
short time the project will be uncompilable on most system.
This is truly an insane idea and it is frankly lazy.
What? C++ has no memory leaks? pffff...
There is good reasons why all along lived projects are written in C.
It is truly portable and complies over time for decades and it is faster
and more efficient that anything else, especially C++
There are hundreds of dead C++ projects that just won't compile today,
>
>
> I'd like to merge those changes to master, but well, I'd like to get opinions
> before.
>
>
> I don't plan on migrating to a full C++ code base with classes, inheritance &
> other things, the current code is fine.
>
> I do plan to use C++ to replace some home-grown things (lists handling mostly
> - for new code, I don't want to always have to realloc() and check size, a
> std::vector is enough for that), and to solve issues with object* items being
> free'd while still referenced (with our nice check on "count == saved_count"
> here and there urgh).
>
>
>
> Regards
>
>
> Nicolas
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