[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:37:57 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/25 17:37
User        : rednaxela
Edit Summary: Add note about multi-tile objects

@@ -15,8 +15,10 @@
  Arches are predefined objects. They save you the hassle of writing all the common objects from scratch. There are predefined arches for food, doors, walls, monsters.. almost *anything*. In crossedit you can pick any given arch from the pickmap in the main window.
   
  So, now you might ask yourself: "What the heck is the
  real difference between arch and object?". Well, arches are only "suggestions" for certain objects in crossfire. Take the "goblin" arch for example: Goblins in CF are commonly known as small greenish monsters. But maybe, on a certain map, you want to create a goblin that is stronger than normal. You can do so by increasing the goblins strength, and probably you'll want to change its name too. Now you have an object that is no longer identical to its original arch. But there is still a strong relation to this original goblin arch. We call this relation "archetype". The modified goblin is an object of "archetype goblin". (Note that the expressions "arch" and "archetype" have almost identical meaning and thus very often get mixed up).
+ 
+ It should also be noted that there are limitations with multi-tile objects on how far one may diverge from the original arch. In maps one may never alter any attributes of the "tail" sections of the object or the size of a multi-tile object.
   
  === What is an "attribute" of an object? ===
   
  In crossedit: Put a goblin somewhere on a map. Open the attribute window and press "Dump". Now you should see a list:


IP-Address  : 66.222.158.169
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164497489
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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