Peter Mardahl wrote: > > As I have said to Peterm on many occasions, I would really love to see an > > archery caste and haved made alot of changes to archery to make the caste > > "worth while" as archery was so poor at the time Peter felt there little > > point in such a caste. I am quite happy to draw up graphics for an archer, > > and having unlimited quivers would be one of the best things archery could > > have currently. On the same theme, I believe we should split missile weapons > > into, throwing and archery. Firing a bow is VERY different to throwing a > > dagger let me assure you. > > Here we've got this realism problem again. Yeah, it's more realistic. > Yeah, it's more stuff for the player (and us coders) to manage. > Maybe it's worth doing, but I don't think so. And if they both go > into the physical experience category, I can find NO reason to split them. > Who throws stuff anyway? You could part archery into the ability based category. Not sure if that would be good or not. There are certainly lots of way to make archery more potent. An archer class could do more damage as they gain levels (1 dam/level when using a bow or something, up to a maximum point), the ability to make good arrows as needed, or so on. The problem is how to do that and still keep some things balanced (ie, if you add a lot more good arrows, other classes could get them also). Probably the best way to make archery better would be to have arrows with spell effects - ie, you fire an arrow of fireball, and any kills go to your archery skill category. But once again, if those arrows are readily available, it doesn't help the archery class. It also sort of reduces the necessity of the mage and other classes.